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11 Elixirs shown.

A lone waystation beacon sends one warm ray across a blue star field as its surrounding lights fade.

Branching story

The Last Light

Choose the last message of a failing waystation and see one small detail change who answers.

  • 4–6 min
  • low energy
  • Branching story

experimental · published

Open The Last Light
A storm-lit harbour faces a huge red-orange lobster claw rising from the water while smaller lobsters cross the wet quay toward a lantern-bearing coordinator.

Branching story

Claws

Rally an eccentric harbour town and decide whether its advancing lobster swarm should be repelled, redirected, or understood.

  • 30–40 min
  • medium energy
  • Branching story

experimental · published

Open Claws
A frontier water ledger rests beside a brass key as a red dust storm approaches a sunlit wooden town.

Branching story

Red Dust Reckoning

Test rival claims, build a public coalition, and write the water allotment that decides a frontier town's future.

  • 30–40 min
  • medium energy
  • Branching story

experimental · published

Open Red Dust Reckoning
A damaged research vessel arcs behind a black moon while a duplicate distress waveform glows ahead of it.

Branching story

The Far Side of Orpheus

Hold a divided crew together and decide whether to close, preserve, or exploit a message from the ship's near future.

  • 35–45 min
  • medium energy
  • Branching story

experimental · published

Open The Far Side of Orpheus
At a candlelit Regency ball, an adult guest faces two offered hands while a host and master of ceremonies watch beside the final-waltz programme.

Branching story

The Regency Ball

Speak, act, and decide what survives when affection, obligation, autonomy, and public truth meet at the final waltz.

  • 30–40 min
  • medium energy
  • Branching story

experimental · published

Open The Regency Ball
A dim hotel corridor bends around a glowing impossible door numbered only by three brass shapes, with a distant human silhouette at the far end.

Branching story

Room 313

Guide three guests through an impossible hotel floor and decide which truth can safely leave Room 313.

  • 30–40 min
  • medium energy
  • Branching story

experimental · published

Open Room 313
Masked figures cross a brass exhibition hall beneath a vast clockwork engine with one glowing evidence cylinder exposed.

Branching story

The Clockwork Masquerade

Recruit a specialist crew, breach the civic engine, and decide what to do with proof that the city's miracle is a fraud.

  • 30–40 min
  • medium energy
  • Branching story

experimental · published

Open The Clockwork Masquerade
An ageing dragon and a mountain delegation face a glowing contract across a stone treaty table.

Branching story

The Dragon's Last Contract

Rewrite the last treaty between a dragon and a mountain city before an incomplete legend becomes permanent law.

  • 35–45 min
  • medium energy
  • Branching story

experimental · published

Open The Dragon's Last Contract
A moonlit luxury train stands in deep snow beside an illuminated locked compartment and a trail of precise clues.

Branching story

Murder at the Moonlight Express

Follow fair clues through a snowbound luxury train, solve an impossible death, and decide how the truth reaches daylight.

  • 35–45 min
  • medium energy
  • Branching story

experimental · published

Open Murder at the Moonlight Express
A lone memory courier carries a glowing sealed capsule through a rain-soaked neon street divided into three routes.

Branching story

Neon Saints

Cross a neon city with an encrypted recollection and decide who, if anyone, can own another person's past.

  • 30–40 min
  • medium energy
  • Branching story

experimental · published

Open Neon Saints
A moonlit memorial orchard of pale carved trees surrounds one tree bearing a fresh blank name plaque, without gore or bones.

Branching story

The Bone Orchard

Keep an ancient village boundary, uncover why a living name appeared, and decide whether its harvest bargain should survive.

  • 35–45 min
  • medium energy
  • Branching story

experimental · published

Open The Bone Orchard