Interactive stories for you and your AI

Choose a story. Shape what happens.

Explore original stories you play in conversation. Pick a title, download its cartridge, then attach the complete experience to a new chat with an agent you trust.

Browse all 11 stories

A lone waystation beacon sends one warm ray across a blue star field as its surrounding lights fade.

Featured story · Branching story

The Last Light

Choose the last message of a failing waystation and see one small detail change who answers.

A complete five-minute introduction to authored interactive stories.

  • 4–6 min
  • low energy
  • Branching story

experimental · published · not ranked by popularity

Story collection

Start here

Four distinct genres for discovering how an Elixir works.

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  1. A lone waystation beacon sends one warm ray across a blue star field as its surrounding lights fade.

    Branching story

    The Last Light

    Choose the last message of a failing waystation and see one small detail change who answers.

    • 4–6 min
    • low energy
    • Branching story

    experimental · published

    Open The Last Light
  2. At a candlelit Regency ball, an adult guest faces two offered hands while a host and master of ceremonies watch beside the final-waltz programme.

    Branching story

    The Regency Ball

    Speak, act, and decide what survives when affection, obligation, autonomy, and public truth meet at the final waltz.

    • 30–40 min
    • medium energy
    • Branching story

    experimental · published

    Open The Regency Ball
  3. A storm-lit harbour faces a huge red-orange lobster claw rising from the water while smaller lobsters cross the wet quay toward a lantern-bearing coordinator.

    Branching story

    Claws

    Rally an eccentric harbour town and decide whether its advancing lobster swarm should be repelled, redirected, or understood.

    • 30–40 min
    • medium energy
    • Branching story

    experimental · published

    Open Claws
  4. A dim hotel corridor bends around a glowing impossible door numbered only by three brass shapes, with a distant human silhouette at the far end.

    Branching story

    Room 313

    Guide three guests through an impossible hotel floor and decide which truth can safely leave Room 313.

    • 30–40 min
    • medium energy
    • Branching story

    experimental · published

    Open Room 313

Story collection

Three worlds to enter

Ride the frontier, investigate a moonlit murder, or bargain with a dragon.

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  1. A frontier water ledger rests beside a brass key as a red dust storm approaches a sunlit wooden town.

    Branching story

    Red Dust Reckoning

    Test rival claims, build a public coalition, and write the water allotment that decides a frontier town's future.

    • 30–40 min
    • medium energy
    • Branching story

    experimental · published

    Open Red Dust Reckoning
  2. A moonlit luxury train stands in deep snow beside an illuminated locked compartment and a trail of precise clues.

    Branching story

    Murder at the Moonlight Express

    Follow fair clues through a snowbound luxury train, solve an impossible death, and decide how the truth reaches daylight.

    • 35–45 min
    • medium energy
    • Branching story

    experimental · published

    Open Murder at the Moonlight Express
  3. An ageing dragon and a mountain delegation face a glowing contract across a stone treaty table.

    Branching story

    The Dragon's Last Contract

    Rewrite the last treaty between a dragon and a mountain city before an incomplete legend becomes permanent law.

    • 35–45 min
    • medium energy
    • Branching story

    experimental · published

    Open The Dragon's Last Contract

No special protocol

Download, attach, play

  1. Choose. Compare the promise, demands, and shape.
  2. Download. Save the clearly named Markdown cartridge.
  3. Attach. Add it to a new chat and send the short prompt.
  4. Consent. The agent explains the game and asks first.